When Stephen Cameron joined up with TX/RX Labs, Houston’s Hackerspace he fired up development for Space Nerds in Space around October 2011. Stephen actually started prior to that in 2010 working on just the network functionality for about 2 months.
Space Nerds in Space is a game that is completely free and independent of a game budget, but also a game that has been built purely on the ethos of not attaining a profit during its inception. Which might appear at first to give it some disadvantage, but in reality it gives it a huge advantage. Forces of monetary expectation haven’t touched this gem of a person to person interactive multiplayer game. Often games get canceled, mothballed or hide behind a paywall of corporate money & expectations. Space Nerds in Space is not a game that could have been, It actually exists!
Each player has a specific station they must control. So someone controls the Navigation to steer the ship, while someone controls the Weapons system to blast off lasers to defend the ship. Another person might be controlling the Engineering room while the person controlling the Science station looks for intel on planets, space stations, enemies, and the dreaded but fun Worm Hole. All of this is orchestrated by orders given out by the captain of the ship.
Actually not knowing how to play is the funnest part, because I found myself waiting on my orders from my confused and multitasking captain who is trying to reign all the actions into order. (A feat not unlike herding cats.) It is best played with crew members who are sympathetic to your newness of the game and do not start warping into space or firing at everything right off the bat. Obey your captain! However when chaos does descend upon the group, that is when most of the laughs occur!
I really had a great time playing this. And I am all for Stephen’s master plan for the game… there isn’t one! He works on it when he feels there is a new idea he would like to implement. It almost seems as if game flaws become opportunities. The code and methods are shared and openly discussed around the lab, although don’t expect many comments in the code! But do expect more of the multiplayer vector goodness that is Space Nerds in Space!
Nothing more I can say can inform you better than watching the entertaining documentary, Space Nerds In Space.
I had a really a great time. If you’re ever at TX/RX Labs on the Open House Fridays, be sure to try and track down Stephen to ask him about this game. There might be enough brave people around to command a space ship for Space Nerds in Space!
Too long since we announced a general News Recap so lets get right to it!
OK. This is going to be a BUSY winter. Lots of game activity and Houston Game Developers to showcase.
First thing you need to know is that TX/RX Labs, Houston’s HackerSpace, is now open for Fall class enrollment!
They offer classes from everything to intro CAD, to 3D Printing, Welding, Laser Cutting, even building your own Quad Copter! (Note, class Full).
Friday nights they have Open House and we will be attending the Oct.18, 2013, 7 p.m. – 11 p.m. event.
We especially look forward to asking a few questions from local Slashdot hero and engineer Stephen Cameron about Space Nerds in Space! and World War vi A Linux based, vector graphic, multiplayer networked spaceship bridge simulator!
We plan on updating that story, along with 2 other exclusives pending so it is a busy week for us here.
Richard Leon, Founder of Dark Skull Studios will be talking with us in depth about their upcoming projects with exclusive art reveals and info!
Nick Ridgeway has launched a new Indiegogo campaign for The Dream King! Go check out his game and pledge your support!
Saam Pahlavan has announced his indie game Disorder on Greenlight! Check it out and upvoteYES!
On the Level Games has their new title Boo Bunny Plague on GreenLight as well! It only takes a click to support these local indie devs!
Also coming up in November, mark your calendars for:
“Like Board Games and Video Games? If yes, then this event is for you!”
Saturday November 16th, 2013
University of Houston
M.D. Andersson Library
Houston Game Dev will be there with table and sign-up sheet for our local game awards event!
Zeboyd Games has launched a Kickstarter for their new new turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden.
The game has plans to be on PC/Mac/PS4/Vita platforms. Already off to a fantastic start, Zeboyd is about to break their $100,000 goal! This is a team that you can bet will deliver. Their game currently is off to a just as good a start as their backer pledges and the team is already showing off beautiful imagery and offering a fantastically original and new storyline.
We have covered Houston Developer, Bill Stiernberg of Zeboyd before in the past and will continue to bring you all the latest updates on Cosmic Star Heroine and everything Zeboyd related!
Now go to their Kickstarter and pledge your support!
EDIT (Tuesday, October 15th, 2014):
As of last Sunday, Cosmic Star Heroine passed their KS goal!!
GET ON BOARD AND KEEP UP THE SUPPORT BY SPREADING THE WORD!!!!